I don't have a modded Oblivion right now. Create the MO executable to Steam, give the argument -applaunch appid. It is path to steam.exe -applaunch appid. Under the usage section there is a line that gives the format for running Steam with a command line. I ended up doing a search for “steam command line options†and ended up on this page where they outline command line options for Steam. There wasn't enough information on how to run the game with MO mods other than starting the game through Steam.Īs I know that MO is viral, it hooks other apps launched through it, I wanted to find a way to launch Steam through MO and started to try different things without any success. After reading a post by Tannin here and here and a few others, my thoughts were that by setting the load mechanism to script extender, you are making the entire MO VFS directory an SKSE plugin.
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